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One of our teammates works in another state as well as our contractors, but we had to shut down the small office the rest of us were using. Shandiin Yazzie Woodward: Our team was partially distant before the start of Covid-19, so we have made a fairly good transition to working full-time remotely. We fell in love with the concept and decided to take an artistic approach first, forming a game and storytelling around the character of the fox and the artistic style of the diorama.ĬGMagazine: Being a small independent studio, has the Covid-19 affected your studio or Button City directly?
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I was learning to model in 3D and started making a small piece of diorama backdrop that had a little fox and a house with a pink roof. The direction for Button City went very organically from there. When we thought about our next game, we knew we wanted to develop our skills and work on a larger 3D project with narrative elements that we could publish. My husband and I had day jobs and game development was a side job, but we wanted to take it to the next level and fund a full-time studio. Shandiin Yazzie Woodward: Sky animals was the first game we released and at the time we only had experience working on small 2D games. I used to work as a web designer before I got into game development so it was an interesting side project for me as well.ĬGmagazine: Sky animals came out in 2015, it’s a completely different style from Button City (though still adorable), what made you want to go in that direction this time around? Our team was inspired by sites like Neopets and Nintendo, which we personally appreciate. It’s kind of like a virtual arcade price counter. Button City is a fun game and it’s something we wanted to reflect on the website. Shandiin Yazzie Woodward: We decided to start adding content when in-person events and exhibits were canceled during the pandemic, and we wanted to provide fans with a fun way to engage in the game at online events. The player communities and our experiences there played a huge role in inspiring the game and the minigames we chose to add.ĬGmagazine: The site for Button City is an experience in its own right, why did you decide to go this route, rather than just a landing page to learn more about the game? Both friendships and rivalries.Īnd of course the arcades inspired us! A Round 1 arcade opened near us early in development, and we have become regulars in rhythm and racing games. We wanted to capture those experiences and create a story about the relationships people make while playing video games together. One in particular was a Splatoon 2 group where my husband and I would go to play tournaments and meet up with friends. “Button City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game.”īutton City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game.
Subliminal game movie#
Even the narrative plays out like a live-action children’s movie on VHS, but with a modern twist. There are lots of fun visual references to kids’ toys from the 90s and the whole game revolves around kid culture. Shandiin Yazzie Woodward: In a sense Button City is a mix of childhood nostalgia as well as a love letter to video games! We want the game to be timeless, but also like being taken back to summer vacation as a kid. There are a lot of original characters, side quests, and mini-games.ĬGMagazine: What was the inspiration behind the game?
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The game has a central narrative as well as a charming diorama town to explore. AND all of this happens during the Gobabots tournament where a rival group of kids, called the Tuff Fluffs, are about to steal the championship. Shandiin Yazzie Woodward: Button City is a narrative adventure game about a group of kids who try to save their local arcade from the closure of a greedy capitalist cat who wants to build a Big Box Mart. CGM got the chance to sit down with Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming, to discuss the road to Button City, how COVID-19 affected the studio, and their pursuit of diversity in the games industry.ĬGMagazine: First of all, tell me a bit about Button City.
Subliminal game series#
Subliminal Gaming-in partnership with WINGS Interactive-is releasing Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021. Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming
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