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Euro truck simulator models
Euro truck simulator models











euro truck simulator models
  1. #Euro truck simulator models install#
  2. #Euro truck simulator models mod#
  3. #Euro truck simulator models full#

With extra mounted directories conversion tools will convert all resources from “base” and all additional paths!Īfter completed conversion all the content in “conversion_tools/rsrc” folder can be ZIP-ed and placed into the mod folder of the game as usual. This will cause conversion tools to mount all of the paths the same as “conversion_tools/base” folder. NOTE: Usage of “conversion_tools/extra_mount.txt” file with specified additional “base” folder paths in each line of the file may also be used. Running this script will take any mid-format resources founded in “conversion_tools/base” folder, correctly convert them into binary format files and place them into “conversion_tools/rsrc” folder. Use binaries directly (for advanced users)ĭirect usage of conversion tools is done from command line with execution of “conversion_tools/convert.cmd” script.Now conversion tools will be used when you will use operators of conversion helper (for more info see: ).Set “Conversion Tools Path” pointing to extracted conversion tools folder (the same folder as this readme file is in).Navigate to Conversion Helper panel in Scene properties tab.First make sure you installed SCS Blender Tools.There are two options of usage for conversion tools:

#Euro truck simulator models install#

  • To install conversion tools binaries simply extract ZIP package into folder somewhere on the PC where it can be found and read-write access is granted.
  • euro truck simulator models

    In general you should convert your whole mod file system structure for in game usage using this tools including: any 3D assets exported with SCS Blender Tools, any definition files, sound files, map files etc. WHAT ARE CONVERSION TOOLS AND WHEN TO USE THEMĬonversion tools are set of binaries used to convert mid-format files to binary format files which are used by the game.

  • What are conversion tools and when to use them.
  • OtterMage, HVN731 – sound samples, information.

    euro truck simulator models

    The capacity of the bus is up to 100+ people, of which 22 are seated.Īuthors of the 3D model: Nikita Lipunov, Anton KylosovĬonversion authors: Alexander Kodola (mercuriat),Įvgeny Lunev (Snare85) – sound, physics, scripts.Īlexander Kodola (mercuriat) – 3d model, graphics editor, animation. First of all, the bus was developed as a city bus, but later suburban modifications were made.

    #Euro truck simulator models full#

    The rear drive axle had a short gear ratio to ensure good traction for a full bus with a curb weight of 9t and a loaded weight of 16-17t.

    euro truck simulator models

    The first buses that came off the assembly line in 1972 were equipped with a Raba D2156 engine with a capacity of 192 horsepower automatic transmission or mechanical (depending on customer requirements). The bus body had a frameless truss, welded from tubular profiles, mostly with a closed cross section, which made it possible to assemble bodies of different lengths using the same technology and vary the number of doors for passengers and seats in the cabin, while completely unifying the main units. Buses mainly differed in body color and interior layout. Over 30 years of production, more than 30 modifications of ikarus 260 have been made, created for different countries. In 1972, the conveyor (mass) production of buses of the 200th series began. The development of the first prototypes began along with the Ikarus 250 in 1967. Ikarus 260 is a bus of the Hungarian company Ikarus, produced in 1972-2002 for urban and suburban routes.













    Euro truck simulator models